Monstro Town In Super Mario RPG Walkthrough

You enter Monstro Town at the far left corner of the map. This area is home to the less hostile monsters in the land who settled down peacefully. There are a number of rooms that you should check out in this place since the town has several secrets.

Table of Contents

Monstro Town map overview

Monstro Town

Here is the map of the area. We recommend that you check all the houses in Monstro Town since all of them are important in the game. We have labelled these houses for you to easily follow since several of these places will have quests for you to do on other areas and will have to go back here to get your rewards.

Mario Start Area

This is the starting location when you enter Monstro Town from Belome Temple. The trampoline let’s you go back to the Boss room in the Temple that serves as a shortcut for you to reach the Sky Troopa Course and eventually Bean Valley so be sure to remember that after you’re done in Monstro Town. For now, head towards the first house past the welcome sign to take you to Monstermama’s House.

Monstermama House

Go inside the House and speak with the old lady inside. She introduces herself as Monstermama and talks to you about the town. During the cutscene, Mario asks about the Star Piece sighting in the area.

She tells you that the Star is upstairs and allows you to go up and see the Star for yourself.

2nd floor

Upstairs, You will find a Star Slap, Pandorite and the Alley Rat that gave you directions to Monstro Town back in Lands End and Belome Temple. Interact with the Star Slap first to confirm that it isn’t the missing Star Piece. The monster will do a little dance similar to the Star Egg dance. After interacting with the Star Slap, speak to the rest of the monsters in the room.

The Star Slap dance is a reference to a secret item that you can get later on called the Star Egg. To learn more about the item, please read our guide on How to get the Star Egg in Super Mario RPG

Secret Treasure Chest Tallier

The Pandorite keeps track of how many hidden treasure chests/surprise box you have collected throughout the game. If you’re planning on getting all of the hidden chests, You should visit from time to time to see your progress. There are 39 hidden chests around the world and you should note that you don’t receive any reward for getting all of them besides obtaining the loot inside the chests.

The Signal ring is a useful item for you to have when searching for hidden treasure chests in the area. To learn more about this item accessory, Please read our guide on How to get the Signal Ring in Super Mario RPG.

Travelling Alley Rat

Speaking with the traveling Alley Rat will give you the location of the quest aid in Rose Town. If you go to Rose Town after speaking with the Alley Rat, the Quest aid will give you hints on how to get the fertilizer which is 1 of 2 key items for you to get the Lazy shell which is the most powerful attack item for Mario.

To know all the Quest Aid locations in the game, please read our guide on All Quest Aid Locations in Super Mario RPG

If you want know about the fertilizer location, you can find out about it on How to get Fertilizer in Super Mario RPG

To learn more about the Lazy Shell, you can find details on it in our guide on How to get the Lazy Shell in Super Mario RPG

After talking to all the monsters, head back downstairs and speak with Monstermama once again.

Unlocking Bean Valley

A short cutscene plays where Mario explains that he is looking for a Star Piece and not a Star. Monstermama tells him that they haven’t heard anything about a Star Piece and that it probably isn’t in the ground but up in the sky. She adds that she knows of a secret passage to the Sky that can be accessed in Bean Valley and promises to help you get there.

She calls the Sky Troopas and asks them to guide you to the entrance of Bean Valley. The Sky Troopas agree and promise to wait for you at the cliff in the desert area of Lands End which you will find out later to be the Sky Troopa Course where most of the Troopas do their training. After speaking with Monstermama, head outside and enter the next room.

Chow’s House

The next house belongs to a friendly Chow who challenges you to do a minimum of 30 consecutive jumps in battle. He also keeps track of how many consecutive jumps you have made throughout the game.

You can find the details of the prize items in the links below.

If you speak with the Plant monster at the top right corner of Chow’s House, He tells you about their next door neighbor who keeps mumbling about a Crystal that keeps them up at nights. He thinks that the neighbor is obsessed about a Shiny Rock which resembles a crystal and that he’s seen it somewhere before.

 After speaking with the plant, head on out and investigate the house next door.

Culex Boss Room

The house next door is actually Culex’s Boos Room, the Secret Boss in Super Mario Rpg. The room is protected by a barrier that won’t let you pass through unless you have the Shiny Stone with you.

If you have the Shiny Stone in your inventory, it reacts to the barrier and shatters it. This let’s you get inside the room to challenge the Secret Boss Culex in a fight.

To learn how to obtain the shiny stone item in the game, please read our guide on How to get the Shiny Stone in Super Mario RPG

Besting Culex in a fight will be tough even at max level so before challenging him, You should save your game before doing battle against him. To learn more about Culex and how to best him, You can find the details in our guide on How to defeat Culex in Super Mario RPG

Item and Special Mushroom shop

A short cutscene plays as soon as you enter Monstro Town’s item shop. The Goomba shop owner speaks with Bowser in your group before he sells you his items. You learn that after Smithy took over the castle, Goomba went AWOL and left Bowser’s Army to settle down in Monstro Town. He also introduced his kids to the party who happen to be Goomba triplets who sells special mushrooms for you to purchase.

At the item shop, get the Spiked link and Courage shell for Bowser. You should also restock your inventory with HP and Fp items here. There will be an optional fight challenge later in the town so it’s best to be prepared if you choose to challenge the dojo later.

Talking to the triplets will let you purchase Special mushrooms in the game. This is one of the overlooked items in Super Mario RPG since they look like regular mushrooms but with an added morph effect when used. To learn more about special mushrooms, Please read our guide on Special Mushrooms in Super Mario RPG

After purchasing the necessary items and equipment, head back out and proceed to the next house.

3 Musty Fears Room

The room will have a single bed in the middle of the area. At the foot of the bed will be a sign that tells you to feel free to rest in the bed and signed by the 3 Musty Fears.

Interacting with the light switch at the far right side of the room will trigger the “Find the Flag” mini-game. The 3 Musty Fears are composed of a Greaper, Big Boo and Dry Bones who appears before you as you sleep and informs you that they have hidden 3 flags around the world.

If you collect all 3 flags and bring them to this room, They will reward you with a Ghost Medal which is a unique accessory item that halves all incoming damage to the wearer.

To learn more about this accessory and where all 3 flags are located, Please read our guide on How to get the Ghost Medal in Super Mario RPG

As soon as you wake up, Head on out and go up the steps towards Jinx’s Dojo.

Jinx’s Dojo

Another cutscene plays as soon as Mario enters the Dojo. Bowser and Jagger will have a conversation where Jagger tells him that He has begun studying under Sensei Jinx to make himself stronger to face Smithy. After the cutscene, Mario has the option to challenge Jagger into a fight and then later on challenge Jinx who rewards you with the Jinx Belt after defeating him 3 times.

If you wish to challenge the Dojo for the Jinx Belt, you can find the details in our guide on How to get the Jinx Belt in Super Mario RPG.

Finding the entrance to Bean Valley

After you’re done in this area, Exit the dojo and save your game at the save block under the hole at the bottom left part of the map.

There are 2 ways for us to reach the entrance to Bean Valley which is located at the Sky Troopa Course in Lands End.

The 1st one is to head back to the trampoline and jump on it to take you back to Belome Temple and retrace your steps back to the Sky Troopa Course and take the exit at the top of the cliff.

The 2nd way is to exit Monstro Town to take you to the world map, head back to Lands End and make your way towards the Skiy Troopa Course and take the exit at the top of the cliff to get to Bean Valley.

Although both paths will lead you towards the entrance to Bean Valley, we suggest you take the 1st route in Belome Temple to avoid monster battles. This route is also shorter than the 2nd route that starts  at the the entrance of Lands End.

If you want to take the Route via Belome Temple, You can find it at Bean Valley Walkthrough in Super Mario RPG.

If you plan to gain more levels before reaching Bean Valley, You can find directions for the entrance to Bean Valley via Lands End in our guide on How to get the Troopa Pin in Super Mario RPG.

Continue Walkthrough to Bean Valley in Super Mario RPG

{{ reviewsTotal }}{{ options.labels.singularReviewCountLabel }}
{{ reviewsTotal }}{{ options.labels.pluralReviewCountLabel }}
{{ options.labels.newReviewButton }}
{{ userData.canReview.message }}

Popular In Gaming

Most Commented Gaming News

Popular In Gaming